Review: Pamela Freeman - Blood Ties
Tuesday, 19 April 2011 00:00
Blog - Reading and Reviews
Inspired by an ex-colleague, I started up a GoodReads challenge not long ago. My goal is 40 books for the year - 30 seemed a paltry number, and 50 too high. It wasn't until later I realised that leaves me little over a week per book, and I have some Ayn Rand's sitting on my To Be Read list, not to mention several door-stop fantasy novels. 40 will definitely be pushing it. At any rate, the latest on the list was something I picked up in a first-book-in-trilogy-super-cheap book sale.
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The Eleven Domains were forged in blood a thousand years ago. The blood is about to flow again. Bramble is as wild as the animals she follows deep into the forest near her village. Her dark eyes betray her heritage - she's a Traveller, one of the despised original people of the Domains. And for as long as she can remember, she has wanted to take to the Road. In Turvite, where ghosts drift along dark cobbled streets, Ash must leave his parents, and the Road, to begin an apprenticeship with the only person who will accept a Traveller - the scheming Doronit. But the gods who linger in the gloomy square have other plans for him... From different ends of the Eleven Domains, death casts Bramble and Ash on journeys across valleys and mountains, and into the dark history of their ancestors. |
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Freeman has a richly imagined world - the book is impregnanted with a deep history and culture that, while romanticised and idealised rather than realistic, lends weight to an otherwise non-existent story. Unfortunately, her timescale errs on the dramatic-and-unrealistic side - not only has the civilisation not developed at all in a thousand years (no science, no change in religion, politics or social values) they're still hanging on to the prejudice and wrongdoing that was engendered thirty generations ago. A thousand years is a long time for a people to sit stagnant on things like this, but these people act like the wars happened last Winter. It's an odd blend that just doesn't ring true, to me.
Her writing is clean, clear and evocative, and certainly the strongest element in her work. Despite the books other flaws, which would normally have resulted in a dog-eared bookmakr hanging out from one-third-in for the rest of eternity, her writing kept me interested enough to finish it to the end, even when I could clearly see there'd be no significant plot development for the rest of the book.
And there's one of the main problems - this isn't a trilogy, it's a novel in three parts. After the first plot-points, which occur a little later than you'd expect in a novel, nothing much happens but the following of those plot points. At least, nothing that coherently fits together to make an emotional arc or a story. It's interesting - things happen to people, they make decisions, and other things happen, but it doesn't seem to have much of a point. There's no answer to the character's starting states - nothing that shows how they've grown, their development, and the closure at the end seems shoehorned in at best.
There's no resolution at the end of this book. Their quests aren't remotely answered - in the case of some characters, it's not even clear what their journey will be yet. Which makes the book fundamentally unsatisfying, to me. I wanted a story, something that would finish what it began, at least in part.
And while the characters themselves feel dimensional, they're difficult to tell apart. Bramble was the only character I could keep track of - all the male characters blended into one another in short order. This was not helped by the fact that Freeman would stop the whole story to give us the point of view of another, inconsequential character. For example - one character killed a would-be-pick-pocket in self-defence, and spent a good deal thinking about the consequences of that. We then jump to a three-page POV of the death scene from said pick-pocket's point of view, a tangent which does not serve the story and does not give us any information we needed to know - it doesn't even give us anything unexpected. This happens several times throughout the book, and I'm at a loss as to why these interludes are there. There is no useful information in there. These characters are not important - we can see they're not important, and seeing things from their viewpoint doesn't add anything. They distract, confuse and slow down the book.
To me, those are big flaws, things that run right to the bones of the book and should have been addressed in the first or second draft where they could have been fixed relatively easily. So it is, I think, a testament to the quality of Freeman's writing that I still finished the book with a reasonable sense of enjoyment. While I won't be purchasing the remainder - I've no wish to slog through another lot of not-much-happening before the plot reveals itself - I will have a look at any other series or books she brings out.








