Simple Page Options

Add Page to FavoritesShare This PageEmail This PagePrint This PageSave Page as PDF

More digital news, intellectual property and AussieCon

Attention: open in a new window. PDFPrintE-mail

Blog - The Writer's Life

Written by Sofie
Thursday, 02 September 2010 00:00

Writers Life Icon

AussieCon runs this week, Thursday to Monday, with about a bajillion panels on everything from fantasy cities to cyberpunk feminism. I've gone through the program, marking the panels I want to attend (and wishing that I had a few shared-mind clones to see the ones that clash), and wondering how the whole process is going to work for people who can't take an entire morning off to register tomorrow... eek. Ah well.

In actual news, Wylie's lost his fight against Random House for the ebook rights. The rights return to Random House - a strong reminder to read your contracts carefully for which rights revert when and why.

Jessica at Dystel and Goderich muses on intellectual property vs creative commons. There's long been the argument that IP exists solely to protect a wealthy nation's ability to make money at the expense of poorer nations. While the argument's obvious with pharmaceutical companies, it also covers authors' copyright. While I'm a strong advocate of copyright, there does seem to be an issue to resolve, here.

Joe Konrath is musing on some of the possibilities that self-publishing grants in terms of creative control - releasing different versions of books, for example, or revitalising the 'choose your own adventure' style of novel into a more literary concept. I'll admit, I'm intrigued by the notion of playing with the format like that.

Henry Baum gives us a brief impression of his day on Kindle Nation - complete with supposed SNAFU by Amazon. Amazon disabled his buy-button in the middle of the promotion because Kobo had undercut the price of the book in a way that wasn't in Baum's control. Mini-Macmillian-dummy-spit all over again.

And on a completely unrelated note, because someone asked me the other day: Nathan Bransford explains to us what 'High Concept' actually is - and it's not what it sounds like.

 

Knowing how to celebrate

Attention: open in a new window. PDFPrintE-mail

Blog - The Writer's Life

Written by Sofie
Tuesday, 31 August 2010 00:00

Writers Life Icon

This weekend I had my second masters degree conferred - well after it should have been, thanks to some clerical errors and Melbourne University replacing their student administration system after I'd completed. I donned the cap and gown, sat in a hall, listened to speeches and clapped as about two hundred students walked across the stage before me, and another hundred walked after.

I've never been one for ceremonies. Perhaps my private school's love of formal ceremonies (with mandatory attendance, of course) for absolutely everything trained me out of their significance, but I usually find them more of a chore to be sat through than something to be stirred by.  I confess, however, as I listened to the occasional address this weekend, that I did feel a small glimmer of pride at what I'd completed.

Tags: Success

Read more: Knowing how to celebrate

   

Writing games - Talk to yourself

Attention: open in a new window. PDFPrintE-mail

Blog - Writing Craft

Written by Sofie
Sunday, 29 August 2010 22:20

Writing Craft Icon

Writing games are tricks, exercises, things to try to get your writing brain in the mood. I find them useful when a story's giving me trouble - I can't think of a way out of the corner, or I can't think of a corner to get into, or I'm just not feeling in the right mood to write that story - as well as generating new ideas, and just keeping my writing-mind in shape. And on the plus side, they're usually fun to try, and you can end up with the germs of some great little stories.

This one's great when you're having difficulty with a particular story or character - when you can't work out where to go, what to do, or why it isn't working.

Talk to yourself

It's simple - get a pen and paper (or computer and keyboard) and start talking to yourself. Write for at least ten minutes, though a lot of people find this can go on for half an hour or so before they feel they've finished. Similar to the Unstoppable pen, just keep rambling - ask yourself questions (written down) and answer them, branch off to other questions, sequey into musings and other random things.

If you're stuck for a beginning, try addressing the point that's bothering you. "I'm not writing the story because...", "This isn't working because...", etc. It's highly likely you'll have no idea what the answer to those are at the start, but by about halfway through you'll find yourself spouting random epiphanies about your process, your story, your relationship with your parents, everything.

   

New blogs, destroying your own universe, and some funnies

Attention: open in a new window. PDFPrintE-mail

Blog - The Writer's Life

Written by Sofie
Thursday, 26 August 2010 00:00

Writers Life Icon

I just discovered (well, last week, but I'd already written posts by then) a new blog called storyfix.com, maintained by one Larry Brooks. While I'll admit he pushes his 'how to write a novel' book a little too loudly for my taste, a lot of the posts I've been reading so far have been great. Two in particular on story structure present great visual aids for structuring your story. They're PDF's (and pretty large PDFs at that) but they're great visual conceptualisations of story structure, arcs, plot points and turns.

On a completely different note, Dan Wells had a great article on the inherent commercial difficulties in using dramatic, world-changing events in your story - that it means the world that readers fell in love with no longer exists, and can't (easily) be used for other tie-ins, merchandise, sequels or other fund-generating avenues.

And on a more humerous angle, Michael Stackpole has a great article about how much spammers seem to know about him, and (drumroll) there's a new Simon's Cat video out - whee! Also, love the concept behing Neil Gaiman's recent tweet: I dreamed that people from Wikipedia came round to your house to adjust reality if it differed from what they had online. Given some of the discussion pages I've read on wikipedia, my gut response is *shudder*.

   

Worldbuilding Experiment - Let there be light

Attention: open in a new window. PDFPrintE-mail

Blog - World Building

Written by Sofie
Wednesday, 25 August 2010 00:00

World Building Icon

I'd like to try an experiment - building a world here, adding a new (hopefully interconnected) piece each week. I don't have a story in mind - that's sort of the point, seeing what emerges just from the creation of the world itself. At some point this is going to need a name, but that feels rather premature for the moment. It is, however, getting to the stage where it's rather silly to link posts individually, so I'm just going to link to the tag lookup result here.

Let there be light

So our world is ice, with heat and safe living areas forged from volcanic tubes and tunnels. Our people live mostly underground, venturing out only during the night when the sun's gamma rays are hidden.

Outside, they'll be able to see a little by the moonlight, most of the time. And they may even borrow a few tricks from the Egyptians, using mirrors to reflect moonlight down into the tunnels. That's not much light to see by, however.

Read more: Worldbuilding Experiment - Let there be light

   

Worldbuilding experiment - heat

Attention: open in a new window. PDFPrintE-mail

Blog - World Building

Written by Sofie
Wednesday, 25 August 2010 00:00

World Building Icon

I'd like to try an experiment - building a world here, adding a new (hopefully interconnected) piece each week. I don't have a story in mind - that's sort of the point, seeing what emerges just from the creation of the world itself. At some point this is going to need a name, but that feels rather premature for the moment. It is, however, getting to the stage where it's rather silly to link posts individually, so I'm just going to link to the tag lookup result here.

A short one today, because it's now that time of semester when my brain starts melting from answering student questions and resolving staff problems.

Heat

Our ice-world is volcanic, but it's still going to be uncomfortably cold to live on. While our inhabitants can huddle near volcanic vents and lava beds, heat is still going to be scarce - fire is difficult to create on an iceworld, and wood requires venturing up to the surface anyway, so our inhabitants are either going to have to have a technological adaptation to ward off the chill, or be physically adapted to deal with it.

Read more: Worldbuilding experiment - heat